
And the trolls took this attempt as direct attack at Blender. They have fool freedom there, and can do nearly everything without consequences. The Blender Artists community is dominated by trolls. Remember, the Blender UI is officially made with Python so that even the USER can modify it. And to have a UI and usability where i personally feel much more comfortable with. To show at a working prototype what changes can easily improve the Blender UI. And that’s exactly what happened with the fork and me at the official Blender community page Blender Artists.Īs some of you know, i have started this Blender fork because i want to change the Blender UI to something where even unexperienced users have an easy access to. It’s wasted time to discuss with the poisoned folks.īut there is a point where you cannot ignore it anymore. And in the very most cases you simply ignore the trolls. Open source projects knows this problem too well. But i simply have to point at this dark chapter of the Bforartists history. This project uses git submodules, so you need to use git clone -recursive when cloning this repository.This is a really sad news. Still lacking some features (Automodelling, measures) just because I don't use them in my projects.Rig is added only at finalization, because it takes quite a long time for Rigify to generate a rig and I have no idea if it's possible to morph such rig in real time.Characters are created at the 3D cursor's location, not always at world origin.Alternative topology feature for applying morphs to models with different topology.

Realtime asset fitting with combined masks.In Cycles, the skin material is set to "Displacement and bump" by default. This means there will be no real displacement in EEVEE, but a nice live preview with bumps is available. Material displacement instead of displacement modifier.It is safe to use this if you're creating a scene from scratch, but it is recommended to disable this option if you already have MB-Lab/older Charmorph characters in your scene. Make a copy of local materials instead of importing them every time. Animals and other creatures are welcome at CharMorph too.


It is planned that CharMorph won't be limited to humanoids. It uses a different database format and other internal differences, as well as less hard coded features. This addon reimplements most of MB-Lab's features, but it currently does not contain any MB-Lab code. It uses base meshes and morphs from ManuelbastioniLAB/MB-Lab while being designed for easy creation of new models and modification of existing ones.

CharMorph is a character creation tool for Blender.
